![]() So, as I see it, we are left with the 3DConnexion driver as the prime suspect. Since 3DConnexion have written an extension for Sketchup, then I think we can eliminate Sketchup as the culprit, since 3DConnexion have to make their software compliant to Sketchup. Remaining suspects would seem to be macOS BigSur, Sketchup 2021 or 3DxWare drivers. So, this eliminates any issues with the Enterprise hardware, or my iMac hardware, since the VM is running on the same machine. It works perfectly, and the above problem is not present. So, I installed Sketchup Pro and 3DxWare (64 bit) on Windows 10. I already have Parallels installed on my iMac27”, and can run Windows 10 as a virtual machine (VM). User launches Sketchup again - Enterprise working again, although sometime get a ‘BugSplat’. User selects ‘Force Quit’, which kills Sketchup.Ĥ. User tries to quite Sketchup - but Sketchup will not quit.ģ. It is no longer possible to use the Enterprise to manipulate the Sketchup model.Ģ. For about 5 minutes of use in Sketchup, the Enterprise “cap” works perfectly, then suddenly stops working. IMac (Retina 5K 27 inch, 2017), 40GB of 2400 MHz DDR4, 3.5GHz Intel Quad-Core i5 processor, Radeon Pro 575 4 GB graphics card.ģDXWare Beta (version 10.7.0 r3386 - Beta 20 - published on ).ġ. Nothing else about the M1 Pro or Max has any evident relevance to SketchUp.I’m interested to know if anyone else has issues with Sketchup Pro 2021 hanging, after 5 minutes use of 3DConnexion Enterprise, on macOS Big Sur. There have been many statements over the years that imply SketchUp’s internals are very much entangled with OpenGL concepts, so rework wouldn’t be a trivial effort. We outsiders have no way to know whether SketchUp will be reworked to use something other than OpenGL or will rely on whatever OpenGL Apple provides. Several years ago they declared their intent to stop supporting OpenGL, though to date they haven’t followed through. ![]() It is also hard to know how much effort Apple has or will put into their implementation of OpenGL on M1. But the same statement is true of Intel’s Integrated Graphics, and we all know how poorly they perform for SketchUp. It is coupled tightly to the same memory as the CPU, so the need to copy data back and forth between external GPU memory and main memory is eliminated. Apple’s GPU is a unique proprietary design. But benchmarks published so far suggest the benefit isn’t enormous. Also, the Pro and Max have wider paths to memory, which may have an impact on performance. SketchUp is not a memory hog, but having more memory lets you run more things simultaneously before they start competing with each other. The Pro and Max come with different options for memory than the base M1, notably larger amounts and wider access paths. However, renderers should be able to make use of the additional cores, and that should make the Pro or Max faster than the base M1. As has been explained innumerable times on the forum, there is no possibility that SketchUp can be rewritten to be multi-core. Since SketchUp uses only one core, there will be no real difference due to CPU variations between these chips. What differs is the number of cores and the allocation between performance and power-saving versions. The CPU cores in the M1 Pro and Max are the same as in the base M1. So, although we can assume that native code should be faster, there is not much beyond anecdotal to establish how much faster - especially for a specific app such as SketchUp. There are not a lot of apps that have yet been ported to M1 native, instead of running via Rosetta 2. That is of great importance for laptops, perhaps less so for desktops where better cooling is feasible. But there are some general observations we can make.Īll of the Apple Silicon variations use less power and stay cooler than the competition. We will need to wait for real world experience from the early adopters to know better how SketchUp runs. Because Apple silicon puts so many functions on a single chip and ties them all closely together, it is difficult to predict comparative performance based just on specs and non-specific benchmarks. ![]()
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